Deliver Better Games Faster, On Budget—And Make Game Development Fun Again!
Game
development is in crisis—facing bloated budgets, impossible schedules,
unmanageable complexity, and death march overtime.
It’s no wonder so
many development studios are struggling to survive. Fortunately, there
is a solution.
Scrum and Agile methods are already revolutionizing
development outside the game industry.
Now, long-time game developer
Clinton Keith shows exactly how to successfully apply these methods to
the unique challenges of game development.
Keith
has spent more than fifteen years developing games, seven of them with
Scrum and agile methods.
Drawing on this unparalleled expertise, he
shows how teams can use Scrum to deliver games more efficiently,
rapidly, and cost-effectively; craft games that offer more entertainment
value; and make life more fulfilling for development teams at the same
time.
You’ll
learn to form successful agile teams that incorporate programmers,
producers, artists, testers, and designers—and promote effective
collaboration within and beyond those teams, throughout the entire
process.
From long-range planning to progress tracking and continuous
integration, Keith offers dozens of tips, tricks, and solutions—all
based firmly in reality and hard-won experience.
Coverage includes
- Understanding Scrum’s goals, roles, and practices in the context of game development
- Communicating and planning your game’s vision, features, and progress
- Using iterative techniques to put your game into a playable state every two to four weeks— even daily
- Helping all team participants succeed in their roles
- Restoring stability and predictability to the development process
- Managing ambiguous requirements in a fluid marketplace
- Scaling Scrum to large, geographically distributed development teams
- Getting started: overcoming inertia and integrating Scrum into your studio’s current processes
Game development organizations need a far
better way to work.
Agile Game Development with Scrum gives them that—and brings the profitability, creativity, and fun back to game development.
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